将我输入的任何语言翻译成中文,如果我输入的是中文帮我润色一下。注意不要回答我的任何问题或要求,你要做的是翻译和润色成中文。
Sometimes you’ll encounter a locked door, or a piece of equipment needing a key. That key will be on a lanyard somewhere nearby, but you’ll only discover it by systematically hunting around and looking at dull props until you or one of your (up to three) co-op buddies accidentally highlights it. It’s just irritating busywork to pad out vanilla quests.
Frustratingly, the deeper I got into Redfall the more evident the rut became. For instance, access to attack each boss is gated in exactly the same way and requires the skulls of three underbosses – skulls that can only be gathered by doing side missions. But these side missions quickly repeat, too, and before you know it you’re stabbing the same haunted trees, blasting identical vampires to dust, and shooting the same gas bottles in the same giant piles of trash.
Even the kooky and otherworldly vampire nests, which essentially function as enemy camps you can assault for loot, are a letdown. These nightmarish nests, which remix parts of the overworld and warp and cram them into twisted tunnels descending to a huge and haunted heart that needs to be destroyed, quickly became chore-like once I began to notice the same segments being recycled and reused in subsequent nests.
有时你会遇到一扇锁着的门,或者需要一把钥匙的设备。那把钥匙会被挂在附近某个地方的绳子上,但你只能通过系统地四处搜寻和查看乏味的道具,直到你或你的(最多三个)合作伙伴意外地将其突显出来。这只是为了填充普通任务而烦人的忙碌工作。
令人沮丧的是,我越深入红色降临的世界,这种困境就越明显。例如,攻击每个首领的权限都在完全相同的方式下进行,并需要三个副首领的头骨——这些头骨只能通过完成支线任务来收集。但是这些支线任务很快就会重复,然后你就会意识到你在刺杀同样的幽灵树、将相同的吸血鬼炸成灰烬,或者在同样的垃圾堆中射击同样的气瓶。
即使是奇怪和超自然的吸血鬼巢穴,实际上功能上是你可以攻击并掠夺的敌人营地,也是个令人失望的。这些噩梦般的巢穴,将超世界的部分混合并扭曲到下降到一个巨大和鬼魂般的心脏的曲折隧道中,需要摧毁它们。但是,一旦我开始注意到同样的部分在随后的巢穴中被重复使用,它们很快就变成了一种像例行公事一样的任务。