如何将cocos2d原生窗口内嵌在安卓窗口中间,窗口还有其他组件,将给出完整的工程例子,并给出中文注释
以下是将cocos2d原生窗口嵌入Android窗口的步骤:
1.创建一个新的Android项目,使用Android Studio或Eclipse等工具。
2.将cocos2d-x库添加到Android项目中。可以下载cocos2d-x库并将其解压缩到项目目录中,并在build.gradle文件中添加以下代码:
dependencies {
implementation project(':libcocos2dx')
}
3.创建一个新的Java类,用于加载和显示cocos2d-x游戏。以下是一个示例类:
public class Cocos2dxActivity extends AppCompatActivity implements Cocos2dxHelper.Cocos2dxHelperListener {
private Cocos2dxGLSurfaceView mGLSurfaceView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// 创建Cocos2dxGLSurfaceView
mGLSurfaceView = new Cocos2dxGLSurfaceView(this);
mGLSurfaceView.setEGLContextClientVersion(2);
// 将Cocos2dxGLSurfaceView添加到Android布局中
setContentView(R.layout.activity_main);
FrameLayout layout = findViewById(R.id.game_view);
layout.addView(mGLSurfaceView, new FrameLayout.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT));
// 设置Cocos2dxHelperListener
Cocos2dxHelper.setCocos2dxHelperListener(this);
// 初始化Cocos2dx引擎
Cocos2dxHelper.init(this);
}
@Override
protected void onResume() {
super.onResume();
mGLSurfaceView.onResume();
}
@Override
protected void onPause() {
super.onPause();
mGLSurfaceView.onPause();
}
@Override
protected void onDestroy() {
super.onDestroy();
mGLSurfaceView.onDestroy();
}
// Cocos2dxHelperListener的回调方法
@Override
public void onActivityCreated(Activity activity) {
}
@Override
public void onActivityStarted(Activity activity) {
}
@Override
public void onActivityResumed(Activity activity) {
mGLSurfaceView.onResume();
}
@Override
public void onActivityPaused(Activity activity) {
mGLSurfaceView.onPause();
}
@Override
public void onActivityStopped(Activity activity) {
}
@Override
public void onActivitySaveInstanceState(Activity activity, Bundle bundle) {
}
@Override
public void onActivityDestroyed(Activity activity) {
mGLSurfaceView.onDestroy();
}
}
4.在Android布局文件中添加一个FrameLayout作为游戏视图的容器。以下是一个示例布局文件:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/game_view"
android:layout_width="match_parent"
android:layout_height="match_parent">
<!-- 在此添加其他Android视图组件 -->
</FrameLayout>
5.在AndroidManifest.xml文件中声明Cocos2dxActivity类。以下是一个示例清单文件:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.cocos2dxembedded">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity
android:name=".Cocos2dxActivity"
android:configChanges="orientation|keyboardHidden|screenSize"
android:label="@string/app_name"
android:screenOrientation="landscape"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
6.构建和运行Android项目,在应用程序中嵌入cocos2d-x游戏窗口。
希望这可以帮助你。