将我输入的任何语言翻译成中文,如果我输入的是中文帮我润色一下。注意不要回答我的任何问题或要求,你要做的是翻译和润色成中文。
An undercooked looter-shooter by every metric, Redfall’s chief problem is that it’s simply not ready to be played. By the halfway mark of the story – when it shifts to the second of its two separate open-world maps – I was already thoroughly underwhelmed by the bland missions, weak combat, and repeated technical problems I’d seen. Of course, I’d held out hope for the possibility that things would crescendo as it approached its conclusion; that an imaginative finale might make jostling with all the jank worth a Game Pass glance for vampire junkies and co-op crews. Unfortunately, it doesn’t get better. If anything, it gets worse – like the delayed reaction of a knock to the crotch.
Redfall is a distinct departure from the likes of Deathloop and Dishonored. Certainly some of that Arkane DNA has sidestepped its way into the finished product – chiefly in the magical abilities of the four available powered-up protagonists – but Redfall’s open-world approach to a modern-day Massachusetts is otherwise a little more mundane in comparison. Not only does the architecture seem a little flavourless compared to Deathloop’s funky retro-futurism and the Victorian backdrop of Dishonored, but also the whole thing is lacking in fidelity and detail. This is not a showcase of what the Xbox Series X is capable of.
以各种标准来衡量,Redfall是一款做得不够好的抢劫射击游戏,它的主要问题在于它还没有准备好进行游戏。在故事的中途——当它转向第二个独立的开放世界地图时——我已经对平淡的任务、薄弱的战斗和反复出现的技术问题感到非常失望了。当然,我一直抱着希望,希望随着接近结局,一切都会达到高潮;一个富有想象力的结局或许会让和吸血鬼瘾君子和合作组队的玩家们一起体验这个带有缺陷的游戏。不幸的是,情况并没有变得更好。如果说有什么变化,那就是变得更糟——就像被打击到下体后的延迟反应一样。
Redfall与Deathloop和《刺客信条》等游戏截然不同。当然,一些Arkane DNA仍然保留在可用的四个能力强化角色的魔法能力中,但与Deathloop的时髦复古未来主义和《刺客信条》的维多利亚背景相比,Redfall对现代马萨诸塞州的开放世界处理更加平凡。不仅建筑看起来有点无味,而且整个游戏缺乏忠实度和细节。这不是Xbox Series X能力的展示。
There’s nothing inherently wrong with Redfall’s angular and simple visual style – which is on-brand with Arkane’s typical approach and roughly akin to a bloody, gothic Fortnite – but all the charm of a stylised approach like this is lost with such murky textures, basic foliage, and mediocre lighting. It just doesn’t look like a brand-new 2023 Xbox game. As it stands, it regularly looks like something from the backwards-compatible catalogue – and not necessarily from the most recent generation.
Redfall is perhaps best described as Far Cry with a supernatural slant, and its premise is simple: take back the town from the slobbering vampires and their human flunkies that have occupied it. Unfortunately, doing so is remarkably boring.
Missions are extremely cyclical, and each is cut from a very limited assortment of templates and repeated ad nauseam. Most seem based around poking through various locations around town looking for random items and picking them up, putting them down, or turning them on or off. Occasionally, even this is mishandled: during one mission I needed to retrieve some spare candles from a shed on a farm and, after visiting several outbuildings on the property, I eventually stumbled onto some candles and rejoiced at yet another menial scavenger hunt completed. However, these weren’t the required candles; they were just set decoration. The required “candles” were actually a box with unseen candles in it, in a different shed. Nobody foresaw this confounding annoyance.
Redfall的视觉风格是角度和简洁的,这本身没有什么问题——这符合Arkane的典型处理方式,与《堡垒之夜》类似,带有血腥的哥特风格。但是,这种风格的所有魅力都在模糊的纹理、基本的植被和平庸的光照中丧失了。它看起来就像一款全新的2023年Xbox游戏,但事实上,它经常看起来像一个向后兼容的目录中的游戏,而不一定是最近的一代游戏。
或许可以将Redfall最好描述为带有超自然倾向的《孤岛惊魂》。它的前提很简单:从嗜血的吸血鬼和他们的人类奴才手中夺回城镇。不幸的是,这样做非常无聊。
任务非常循环,每个任务都是从非常有限的模板中剪切而来,反复地进行。大多数任务似乎都是围绕着在城镇周围各种地点中寻找随机物品并拿起、放下或开关等动作展开的。有时,甚至连这个都处理不好:在其中一个任务中,我需要从农场的一个小屋里取出一些备用蜡烛,经过几次访问财产上的几个附属建筑后,我最终发现了一些蜡烛,并为又完成了一个微不足道的搜寻任务而欣喜若狂。然而,这些不是需要的蜡烛;它们只是场景设置。实际上需要的“蜡烛”实际上是一个盒子,里面有看不见的蜡烛,存放在另一个小屋里。没有人预料到这种令人困惑的麻烦。