C# websocket服务端 如何主动给客户端发消息
在C#中,您可以使用WebSocket类的SendAsync方法来向客户端发送消息。以下是一个简单的示例:
using System;
using System.Net;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
class WebSocketServer
{
private HttpListener httpListener;
private WebSocket webSocket;
public async Task Start()
{
httpListener = new HttpListener();
httpListener.Prefixes.Add("http://localhost:8080/");
httpListener.Start();
Console.WriteLine("Server started");
while (true)
{
var context = await httpListener.GetContextAsync();
if (context.Request.IsWebSocketRequest)
{
ProcessWebSocketRequest(context);
}
else
{
context.Response.StatusCode = 400;
context.Response.Close();
}
}
}
private async void ProcessWebSocketRequest(HttpListenerContext context)
{
var webSocketContext = await context.AcceptWebSocketAsync(null);
webSocket = webSocketContext.WebSocket;
Console.WriteLine("Client connected");
await Send("Hello from server!");
var buffer = new byte[1024];
while (webSocket.State == WebSocketState.Open)
{
var receiveResult = await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), CancellationToken.None);
if (receiveResult.MessageType == WebSocketMessageType.Close)
{
await webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, string.Empty, CancellationToken.None);
Console.WriteLine("Client disconnected");
}
}
}
private async Task Send(string message)
{
var buffer = new ArraySegment<byte>(Encoding.UTF8.GetBytes(message));
await webSocket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None);
}
}
class Program
{
static async Task Main(string[] args)
{
var server = new WebSocketServer();
await server.Start();
}
}
在上面的示例中,我们使用HttpListener类创建了一个简单的HTTP服务器,并使用WebSocket类处理WebSocket请求。通过调用AcceptWebSocketAsync方法接受WebSocket连接后,我们可以使用webSocket对象来发送消息。在示例中,我们在ProcessWebSocketRequest方法中调用Send方法来向客户端发送一条消息。
服务端如何主动连接 客户端
在WebSocket中,客户端通常是主动发起连接请求,而服务端则接受并处理连接请求。服务端不能主动连接客户端,因为WebSocket是基于客户端/服务器模型的。
如果您希望实现服务端主动与客户端建立连接的功能,您可以考虑使用其他通信协议,如TCP或UDP。以下是一个使用TCP协议的简单示例:
using System;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
class TcpServer
{
private TcpListener tcpListener;
public async Task Start()
{
tcpListener = new TcpListener(System.Net.IPAddress.Parse("127.0.0.1"), 8080);
tcpListener.Start();
Console.WriteLine("Server started");
while (true)
{
var tcpClient = await tcpListener.AcceptTcpClientAsync();
ProcessTcpClient(tcpClient);
}
}
private async void ProcessTcpClient(TcpClient tcpClient)
{
var stream = tcpClient.GetStream();
var buffer = new byte[1024];
Console.WriteLine("Client connected");
await Send(stream, "Hello from server!");
while (true)
{
var bytesRead = await stream.ReadAsync(buffer, 0, buffer.Length);
if (bytesRead == 0)
{
Console.WriteLine("Client disconnected");
break;
}
var message = Encoding.UTF8.GetString(buffer, 0, bytesRead);
Console.WriteLine("Received message from client: " + message);
}
}
private async Task Send(NetworkStream stream, string message)
{
var buffer = Encoding.UTF8.GetBytes(message);
await stream.WriteAsync(buffer, 0, buffer.Length);
}
}
class Program
{
static async Task Main(string[] args)
{
var server = new TcpServer();
await server.Start();
}
}
在上面的示例中,我们使用TcpListener类创建了一个简单的TCP服务器,并在接受到客户端连接后调用ProcessTcpClient方法处理客户端。通过调用ProcessTcpClient方法,服务器可以向客户端发送消息。在示例中,我们在ProcessTcpClient方法中调用Send方法来向客户端发送一条消息。请注意,此示例仅适用于TCP协议,不能与WebSocket客户端进行通信。
websocket
WebSocket是一种基于TCP的协议,它提供了在Web应用程序中进行双向通信的能力。与传统的HTTP请求-响应模型不同,WebSocket允许服务器和客户端之间实时地交换数据,而无需客户端发起多个HTTP请求。
WebSocket协议具有以下特点:
在C#中,可以使用System.Net.WebSockets
命名空间提供的类来创建WebSocket服务器和客户端。服务器可以使用HttpListener
类来接受WebSocket连接,而客户端可以使用ClientWebSocket
类来连接到WebSocket服务器并进行通信。
以下是一个简单的示例,演示了如何使用C#创建WebSocket服务器和客户端:
// WebSocket服务器示例
using System;
using System.Net;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
public class WebSocketServer
{
private HttpListener httpListener;
public async Task Start()
{
httpListener = new HttpListener();
httpListener.Prefixes.Add("http://localhost:8080/");
httpListener.Start();
Console.WriteLine("WebSocket server started");
while (true)
{
var context = await httpListener.GetContextAsync();
if (context.Request.IsWebSocketRequest)
{
ProcessWebSocketRequest(context);
}
else
{
context.Response.StatusCode = 400;
context.Response.Close();
}
}
}
private async void ProcessWebSocketRequest(HttpListenerContext context)
{
var webSocketContext = await context.AcceptWebSocketAsync(null);
var webSocket = webSocketContext.WebSocket;
Console.WriteLine("Client connected");
var buffer = new byte[1024];
while (webSocket.State == WebSocketState.Open)
{
var receiveResult = await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), CancellationToken.None);
if (receiveResult.MessageType == WebSocketMessageType.Text)
{
var message = Encoding.UTF8.GetString(buffer, 0, receiveResult.Count);
Console.WriteLine("Received message from client: " + message);
// Echo back the received message
await webSocket.SendAsync(new ArraySegment<byte>(buffer, 0, receiveResult.Count), WebSocketMessageType.Text, true, CancellationToken.None);
}
else if (receiveResult.MessageType == WebSocketMessageType.Close)
{
await webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, string.Empty, CancellationToken.None);
Console.WriteLine("Client disconnected");
}
}
}
}
// WebSocket客户端示例
using System;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
public class WebSocketClient
{
private ClientWebSocket webSocket;
public async Task Connect(string url)
{
webSocket = new ClientWebSocket();
await webSocket.ConnectAsync(new Uri(url), CancellationToken.None);
Console.WriteLine("Connected to WebSocket server");
var receiveBuffer = new byte[1024];
while (webSocket.State == WebSocketState.Open)
{
var receiveResult = await webSocket.ReceiveAsync(new ArraySegment<byte>(receiveBuffer), CancellationToken.None);
if (receiveResult.MessageType == WebSocketMessageType.Text)
{
var message = Encoding.UTF8.GetString(receiveBuffer, 0, receiveResult.Count);
Console.WriteLine("Received message from server: " + message);
}
}
}
public async Task Send(string message)
{
var sendBuffer = new ArraySegment<byte>(Encoding.UTF8.GetBytes(message));
await webSocket.SendAsync(sendBuffer, WebSocketMessageType.Text, true, CancellationToken.None);
}
public async Task Disconnect()
{
await webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, string.Empty, CancellationToken.None);
}
}
// 使用示例
class Program
{
static async Task Main(string[] args)
{
// 启动WebSocket服务器
var server = new WebSocketServer();
await server.Start();
// 连接WebSocket客户端到服务器
var client = new WebSocketClient();
await client.Connect("ws://localhost:8080/");
// 发送消息给服务器
await client.Send("Hello from client!");
// 关闭连接
await client.Disconnect();
}
}
在上面的示例中,我们定义了一个WebSocket服务器和一个WebSocket客户端。服务器使用HttpListener
类接受WebSocket连接,并在接收到消息时将其回显给客户端。客户端使用ClientWebSocket
类连接到WebSocket服务器,并发送一条消息给服务器。
请注意,上述示例仅用于演示WebSocket的基本用法,实际使用中可能需要添加错误处理和更复杂的逻辑。
websocket 如何主动开启 WebSocketState.Open状态
在WebSocket中,客户端通过连接到服务器来激活WebSocket并进��WebSocketState.Open状态。一旦WebSocket连接建立,它将保持打开状态,除非客户端或服务器关闭连接。
在C#中,使用ClientWebSocket类作为WebSocket客户端可以实现与服务器的连接。以下是一个示例,演示了如何使用C#创建一个WebSocket客户端,并与服务器建立连接并保持WebSocketState.Open状态:
using System;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
class WebSocketClient
{
private ClientWebSocket webSocket;
public async Task Connect(string url)
{
webSocket = new ClientWebSocket();
await webSocket.ConnectAsync(new Uri(url), CancellationToken.None);
Console.WriteLine("Connected to WebSocket server");
// 开启接收消息的循环
var receiveBuffer = new byte[1024];
while (webSocket.State == WebSocketState.Open)
{
var receiveResult = await webSocket.ReceiveAsync(new ArraySegment<byte>(receiveBuffer), CancellationToken.None);
if (receiveResult.MessageType == WebSocketMessageType.Text)
{
var message = Encoding.UTF8.GetString(receiveBuffer, 0, receiveResult.Count);
Console.WriteLine("Received message from server: " + message);
}
}
Console.WriteLine("WebSocket connection closed");
}
public async Task Send(string message)
{
var sendBuffer = new ArraySegment<byte>(Encoding.UTF8.GetBytes(message));
await webSocket.SendAsync(sendBuffer, WebSocketMessageType.Text, true, CancellationToken.None);
}
public async Task Disconnect()
{
await webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, string.Empty, CancellationToken.None);
}
}
class Program
{
static async Task Main(string[] args)
{
var client = new WebSocketClient();
await client.Connect("ws://localhost:8080/");
// 发送消息给服务器
await client.Send("Hello from client!");
// 关闭连接
await client.Disconnect();
}
}
在上面的示例中,我们创建了一个WebSocket客户端,并使用ClientWebSocket
类连接到WebSocket服务器。在连接后,我们使用ReceiveAsync
方法持续接收服务器发送的消息,直到WebSocket的状态不再是WebSocketState.Open
。
请注意,WebSocket连接可能因为各种原因而关闭(例如网络中断、服务器关闭等)。因此,您需要适当地处理WebSocket连接关闭的情况。上述示例中,我们在WebSocket连接关闭时打印了一条消息。
另外,请确保将示例代码中的url
参数替换为实际的WebSocket服务器地址。
long 转换成byte[]