AssertionError: Your environment must inherit from the gymnasium.Env class cf. https://gymnasium.farama.org/api/env/
The AssertionError
you're encountering is indicating that there is an issue with the environment you are attempting to use or create in the context of Gymnasium (formerly known as Gym), which is a toolkit for developing and comparing reinforcement learning algorithms.
The error message is telling you that your environment class must inherit from gymnasium.Env
. This is a requirement because Gymnasium defines a set of methods and attributes that every environment should have, which allows for standardized interaction with reinforcement learning algorithms.
To resolve this issue, you need to make sure that the environment you are defining or using correctly inherits from the gymnasium.Env
base class. Here's an example of how to properly create a custom environment:
import gymnasium
from gymnasium import spaces
class CustomEnv(gymnasium.Env):
metadata = {'render.modes': ['human']}
def __init__(self):
super(CustomEnv, self).__init__()
# Define action and observation space
self.action_space = spaces.Discrete(2) # Example for discrete actions: 0 or 1
self.observation_space = spaces.Box(low=0, high=255, shape=(100, 100, 3), dtype=np.uint8) # Example for image observations
def step(self, action):
# Implement the logic of one timestep in the environment
# ...
def reset(self):
# Reset the environment to an initial state
# ...
def render(self, mode='human'):
# Render the environment to the screen or other mediums
# ...
def close(self):
# Perform any necessary cleanup
# ...
Make sure to do the following:
gymnasium
and any other necessary modules like spaces
for defining the action and observation spaces.gymnasium.Env
.super().__init__()
in the constructor to properly initialize the base class.action_space
and observation_space
attributes.step
, reset
, render
, and close
methods as required by the Gymnasium API.If you're trying to use an existing environment, ensure that it is compatible with the Gymnasium API and that you have installed it correctly. If the environment is provided by a third-party package, you may need to update the package or report an issue to the maintainers if there's a compatibility problem.
Remember that Gymnasium has undergone a rebranding from the original "Gym" name, and some environments or packages may still refer to the old gym.Env
class. Make sure your codebase is consistent with the latest version of Gymnasium and its documentation. If you have recently upgraded from Gym to Gymnasium, ensure that all references to Gym have been updated accordingly.
from gym import Env
from gym.spaces import Box, Discrete
class WebGame(Env):
def __init__(self):
super().__init__()
# Setup spaces
self.observation_space = Box(low=0, high=255, shape=(1,83,100), dtype=np.uint8)
self.action_space = Discrete(3)
# Capture game frames
self.cap = mss()
self.game_location = {'top': 300, 'left': 0, 'width': 600, 'height': 500}
self.done_location = {'top': 440, 'left': 430, 'width': 660, 'height': 70}
def step(self, action):
action_map = {
0:'space',
1: 'down',
2: 'no_op'
}
if action !=2:
pyautogui.press(action_map[action])
# pydirectinput.press(action_map[action])
done, done_cap = self.get_done()
observation = self.get_observation()
# get a point for every frame we are alive
reward = 1
info = {}
return observation, reward, done, info
def reset(self):
time.sleep(1)
pyautogui.click(x=150, y=150)
pyautogui.press('space')
return self.get_observation()
# TODO: better render function
def render(self):
cv2.imshow('Game', np.array(self.cap.grab(self.game_location))[:,:,:3])
if cv2.waitKey(1) & 0xFF == ord('q'):
self.close()
def close(self):
cv2.destroyAllWindows()
def get_observation(self):
raw = np.array(self.cap.grab(self.game_location))[:,:,:3] #.astype(np.uint8)
# grayscale
gray = cv2.cvtColor(raw, cv2.COLOR_BGR2GRAY)
# resize
resized = cv2.resize(gray, (100,83))
# add channels first(data format pytorch want)
channel = np.reshape(resized, (1,83,100))
return channel
def get_done(self):
done_cap = np.array(self.cap.grab(self.done_location))[:,:,:3]
done_strings = ['GAME', 'GAHE']
done=False
if np.sum(done_cap) < 44300000:
done = True
# apply OCR
done = False
res = pytesseract.image_to_string(done_cap)[:4]
if res in done_strings:
done = True
return done, done_cap
This is my class
Your WebGame
class seems to be an attempt to create a custom environment for use with Gymnasium (formerly Gym). However, you're encountering an AssertionError
because Gymnasium expects your environment to inherit from gymnasium.Env
, but your code is still using from gym import Env
.
To fix this issue, you should ensure you are importing Env
from the correct module and that your environment adheres to the API standards of Gymnasium. Here's the corrected version of your class:
from gymnasium import Env
from gymnasium.spaces import Box, Discrete
import numpy as np
import cv2
import time
import pyautogui
from mss import mss
import pytesseract
class WebGame(Env):
def __init__(self):
super().__init__()
# Setup spaces
self.observation_space = Box(low=0, high=255, shape=(1,83,100), dtype=np.uint8)
self.action_space = Discrete(3)
# Capture game frames
self.cap = mss()
self.game_location = {'top': 300, 'left': 0, 'width': 600, 'height': 500}
self.done_location = {'top': 440, 'left': 430, 'width': 660, 'height': 70}
# Implement other necessary methods (step, reset, render, close, get_observation, get_done)
# ...
# Make sure to implement the rest of the methods here
Also, make sure you have the necessary dependencies installed in your environment:
pip install gymnasium
)pip install numpy
)pip install opencv-python
)pip install pytesseract
)pip install pyautogui
)pip install mss
)After these changes, you should no longer be seeing the AssertionError
about inheriting from gymnasium.Env
, assuming that you have the latest version of the Gymnasium library installed and have updated any references from gym
to gymnasium
.
Another issue:
TypeError: The reset() method must accept a seed
parameter
The error message you're encountering is indicating that Gymnasium (formerly Gym) now requires the reset
method of environments to accept a seed
parameter. This change was introduced to align with certain standards and ensure reproducibility of results in reinforcement learning environments.
Here's an updated example of your reset
method that complies with the new requirement:
class WebGame(Env):
# ... [other methods and initializations] ...
def reset(self, seed=None, return_info=False, options=None):
super().reset(seed=seed) # Call the base reset, which will handle the seeding
# Now perform your environment-specific reset logic
time.sleep(1)
pyautogui.click(x=150, y=150)
pyautogui.press('space')
observation = self.get_observation()
if return_info:
info = {} # Include any additional info if necessary
return observation, info
return observation
# ... [rest of your environment class] ...
The seed
parameter is used to set the random seed for your environment's random number generator(s), allowing for reproducible experiments. It's important to pass the seed
to the base class reset
method (super().reset(seed=seed)
) if you're using random number generators in your environment, so that they are properly seeded. If you don't use random number generators in your environment, you don't need to do anything with the seed
, but the parameter still needs to be accepted by the method.
The return_info
parameter is a boolean that indicates whether the method should return an additional info
dictionary alongside the observation. This can include further information about the initial state of the environment.
The options
parameter is a dictionary for potential future use, allowing additional data to be passed to the reset
method if needed.
Make sure you handle these parameters according to Gymnasium's specifications. Once you've made these changes, your custom environment should be compliant with the updated Gymnasium API.
reset()
must return a tuple (obs, info)
My apologies for the confusion earlier. According to the latest Gymnasium API, the reset()
method should indeed return a tuple consisting of the initial observation (obs
) and an info
dictionary. The info
dictionary is intended for providing auxiliary diagnostic information, although for many environments it may just be an empty dictionary.
Here's how you can modify your reset()
method to comply with this requirement:
class WebGame(Env):
# ... [other methods and initializations] ...
def reset(self, seed=None, return_info=False, options=None):
super().reset(seed=seed) # Call the base reset, which will handle the seeding
# Now perform your environment-specific reset logic
time.sleep(1)
pyautogui.click(x=150, y=150)
pyautogui.press('space')
observation = self.get_observation()
# Prepare the info dictionary as required by the API
info = {} # You can add more diagnostic information to this dictionary if needed
# If return_info is True, return both observation and info
if return_info:
return observation, info
# If return_info is False, you still need to return a tuple of observation and info
else:
return observation, info
# ... [rest of your environment class] ...
With this update, the reset()
method will always return a tuple of (observation
, info
), regardless of the value of return_info
. This aligns with the latest standards of Gymnasium's API and should resolve the TypeError
you are encountering. Make sure to update your custom environment class accordingly.
The step()
method must return five values: obs, reward, terminated, truncated, info. Actual: 4 values returned.
The step() method must return five values: obs, reward, terminated, truncated, info. Actual: 4 values returned.
Recent versions of Gymnasium (formerly known as Gym) have updated the step()
method's expected return values to include both terminated
and truncated
flags alongside the observation (obs
), reward, and info dictionary (info
). This change allows for a clearer distinction between an environment's termination due to the natural end of an episode (terminated=True
) and truncation due to reaching a time limit or other condition (truncated=True
).
Here's how you should update your step()
method to return the correct number of values:
class WebGame(Env):
# ... [other methods and initializations] ...
def step(self, action):
# ... [your existing step logic] ...
# Update your logic to determine if the episode is terminated or truncated
terminated = False # This should be True if the episode has reached a natural end
truncated = False # This should be True if the episode is cut off by a time limit or similar condition
# Your existing code might only have a single flag, often named 'done'
# You'll need to update your logic to separate 'terminated' and 'truncated' if applicable
# For example:
# done, done_cap = self.get_done()
# Here, you'd assign the value of 'done' to either 'terminated' or 'truncated' based on your environment's logic
# Prepare the info dictionary as required by the API
info = {} # You can add more diagnostic information to this dictionary if needed
# Return the updated tuple with five values
return observation, reward, terminated, truncated, info
# ... [rest of your environment class] ...
Make sure to adjust your logic to properly set terminated
and truncated
based on the conditions of your environment. If your environment doesn't have a condition that would specifically truncate an episode before its natural conclusion, you can simply set truncated
to False
. Similarly, if your environment doesn't have the concept of a natural end (e.g., it could run indefinitely), then terminated
could be based on your specific ending condition.
With these changes, your step()
method should now be compliant with the latest Gymnasium API and return the correct number of values.